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THIS IS MATTHEW J   
Hello, I’m Matthew Jackson. I love making games. I have a range of experience as a... 

︎︎︎Programmer & Designer, currently undertaking his final year of Computer Science (Games Programming Major) at Swinburne University of Technology.

︎︎︎Writer with a Bachelors of Creative Writing (Upper Distinction) from Falmouth University. 

︎︎︎Performer & Teacher of Live Comedy around Melbourne with Soothplayers and The Improv Conspiracy Theatre.




PORTFOLIO︎︎︎



My Arms Are Longer Now


             
My Arms Are Longer Now was made in 48 hours for the 2021 Global Game Jam (January 29-31).

Using their very long arm, the player pick-pockets their way through crippling medical debt (elective arm lengthening surgery).

Working alongside Millie Holten (artist and co-designer), Matthew was the programer, and designer for this sickly little game.

Github Repo
Web GL Demo


Jadex DCOP Solver


Over four months in 2020, I worked in a small trio of undergraduates to create a program that uses an existing solving algorithm (Adopt) to solve Distributed Constraint Optimisation Problems (DCOP). The program used Active Components (also known as JadeX) - a framework for programming distributed concurrent systems and was modeled off of the popular Python library, PyDCOP. Below is a snippet of the console output of communication messages being sent over the multi-agent framework to begin solving the DCOP.



Github Repo
Project Report


Happy Anniversary Susan




“It’s the anniversary of Toby and Susan’s marriage. It has not been going well. Help Toby make a last-ditch attempt at romance before Susan comes home from her long day at work! If you fail, they will get divorced. If you succeed, they just might eek out another year!”

This game was made with artist Millie Holten in Unity over 48 hours for Ludum Dare #46 - “Keep It Alive”.

Github Repo 
Game Download

Fate & Fables


“A Fantasy Roleplaying Podcast set in the dungeons and dragons 5th edition. The podcast is made up of a series of Fables starring a rotating cast of heroes played by professional actors, improvisors, and comedians!”

I ran, wrote, produced and edited Fate & Fables over three years. The show reached over 32,000 downloads over the 49 episodes. 

Along with co-producer Millie Holten, we also ran Fate & Fables Live here in Melbourne at the TIC Theatre, selling over 150 tickets!