Matthew (He/Him) is a Writer, Programmer, Teacher, and Game Designer based in Melbourne.

He completed his undergraduate degree in Computer Science at Swinburne University of Technology in 2021. Matthew previously worked at Firemonkeys as a Game Designer, working on Need For Speed: No Limits. He is now one-half of the indie game studio Toot Games (funded by VicScreen).

Matthew has worked with the City of Melbourne to produce Design Your Own Indie Game - a series of free workshops teaching beginners the fundamentals of hobby game development. In 2024 Matthew completed a games commision contract making an educational game for Swinburne’s Journalism & PR degrees. In 2022 he completed a residency at The Arcade Melbourne, working independently as a part of their South Melbourne Residency Tenure program.

Matthew respectfully acknowledges that he works, makes, and learns on land that belongs to the Wurundjeri People of the Kulin Nation. Sovereignty was never ceded. Always was, always will be, Aboriginal land.


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Blooming Romance


Web GL Demo <- PLAY HERE

A game of growing plants by talking to them in order to afford a date with your hubby. 

This sweet game was made in 48 hours for Global Game Jam 2023! Art & Design by Dale Anderson, Writing & Design by Hayley Tantau and Programming, Technical Art, Design by Matthew Jackson.
 




Crisis, What Crisis?


Web GL & Windows Build <- PLAY HERE


The cruise ship, Lazy Lulu, with 2,500 passengers and crew, has gone ‘quiet’ while in the Caribbean – the last message heard from the ship was ‘Captain, I’m an engineer, not a miracle worker!’

This local 2 player game is a fun educational tool for learning about PR and Journalism practices in a crisis! Commisioned by Swinburne in 2024.

The game was developed solo by me, in collaboration with the Journalism & PR Lecturers at Swinburne, Kerrie Milburn-Clark and Simon Morgan.
 




Need For Speed: No Limits


App Store Link | Google Play Store <- DOWNLOAD HERE

Need for Speed: No Limits is a free-to-play racing game for iOS and Android, and a mobile installment in the Need for Speed video game series, developed by Firemonkeys Studios and published by Electronic Arts.

I work on NFS:NL as a game designer for upcoming events. I worked as the content creator and writer for main special events Doppelganger and Kingmaker as well as a handful of tertiary events. You can find the trailer for Doppelganger here and a play through of the event here.




Yeah Yeah Yeah Sure!!


Web GL Demo <- PLAY HERE

A game of accomplishing wild physical feats while attempting the riskiest challenge of all - successfully navigating an actual phone conversation.

This game was made in 48 hours for GMTK Jam 2022! Art, Writing, Design by Elyce Phillips. Programming, Technical Art, Design by Matthew Jackson.

Use the Space Bar to leap over any incoming hazards (like sharks).

Use your mouse to click your response on the right before the timer runs out... and the person on the other end moves on with the conversation...

You will be graded on your social etiquette by the end of the conversation :)



Bottled!


Windows Build <- Download Here

Bottled! Is a 3D puzzle platformer full of mischief and magic. Explore the home of a forgetful old witch as you control Noodles, a little potion bottle who has been brought to life.

The animation magic was taxing, however, and the Witch has fallen ill. Collect ingredients to brew potions, and gain new abilities and unlock new areas. Can you become a healing potion in time to save the Witch?

(Ending is currently bugged, to be updated at a later date)